By John Burrell Jr.
This is the game I anticipate more than any other yearly title. It’s my “Madden.” I keep up to date by reading any and everything that I can get my hands on looking for what is new and what stayed the same in this title. So after I saw the THQ booth and got my autographs from Good Ol’ J.R. and Jerry “The King” Lawler ( I don’t care what King Booker says you‘re still the king), I began my hands on time with SVR 2008. The demos for Xbox 360 and PS3 had limited characters and match types to choose from, whilst the Wii version had what I believe was the full game. First off I began with the Xbox 360 version of the title. The game continues to shine in the visuals department and the controls, though changed slightly, remain tight. The new fighting styles seem to manipulate the way you fight the matches by allowing certain hot spot moves and abilities to be used during the match. I used Jeff Hardy with a hardcore fighting style. I was able to knock a guy on the ground and instead of the normal ground chair strike I was able to do a leg drop the opponent with the chair under my legs. These type of things are exclusive to the hardcore fighting style. The buttons have been slightly remapped also. In order to run you have to hold the left shoulder button and use the left analog stick. The diving out of the ring is also simplified by simply running at the ropes and pressing out toward the opponent and the X button. The Ultimate Grapples can now be countered by striking the opponent you’re held by three times. The grapple system is also changed dramatically. You now have to pull back on the analog stick to apply pressure or to attempt a hold break. The stamina meter also seems to be gone and you can tell by animations that your wrestler is tired.
The Wii version is an entirely different monster within itself. It takes a much more patient person to learn the way to do everything correctly in the game. Instead most people I watched play it continuously wiggled the controller to do things. This was before I realized they were using the nunchuk to modify grabs, punches, and kick out of pins. The Wii also features the ability to execute taunts by waving the controller and nunchuk in different fashions. If you want to do a DX crotch chop you move the controllers accordingly.
I didn’t play the handheld versions of the game because I didn’t have time but if they’re anything like the SVR on PSP the last couple of years this will be no difference in the quality if it‘s not better. I really liked the new game play mechanics added to this years’ edition of SVR but I’m still shaky on whether I like the Wii version or not. Nonetheless you can always count on THQ to deliver a quality game especially with the new TNA Impact game on it’s heels.

